Whats more some of the ones that do have stuff like animation and physics locked to a 30FPS pacing occasionally have work around options baked into an advanced emulator. This is because many console games don't remain locked to 30FPS, so unless you hit the 30FPS you have problems elsewhere. It is true some games are designed with critical parts of the engine locked to frame rate, but most actually aren't. Just the other day I ran 25FPS PS2 game Metal Gear Solid 3 at 1080/60FPS on PCSX2. Countless! I suggest you google for Zelda BOTW emulation, where it's easy to have 50FPS+ for a game usually running 30 or below on Switch. I have run countless console titles that originally ran at 30FPS on PC emulators with a full fat 60FPS refresh. Emulators don't work that MarioJP87 Lol sorry but go back to your console, you know nothing about PC emulation. ESX is written in C++ and uses a decompiled PS3 XMB kernel to archive native emulation of PS3 games with limitations like PSN support. You'll get 1080P but the frame rate won't run at 60 fps. You can now play PS3 games on PC using the ESX Emulator. ProjectVulcan 1722d ago (Edited 1722d ago )
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